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FutureICX AMA with nblaze (Midos) and the ICON Pilipinas Community

Hello ICONists! Today we’re happy to outline and highlight the intricate components of FutureICX, our vision for the dapp’s future and the reason for its creation through this AMA with ICON Pilipinas. Many community members have highlighted questions they’d like answered and were happy to discuss the foundations of our project, our ideas and how FutureICX differentiates itself from other gamified trading applications within the blockchain sphere! We look forward to answering all of your questions!
nblaze: Hey everyone! As most of you probably know I’m nblaze from ICON P-Rep team Midos and together with the P-Rep team Sharpn we have built the FutureICX.io app, which was released earlier this week. This has been quite a long and exciting journey which started almost a year ago and we are all very excited that we have finally been able to achieve such a successful app release with so much positive feedback coming in our direction.
Jenny: How did you come up with the idea for FutureICX and how was this project started?
nblaze: Well, as a long-term holder of ICX, I have always been fascinated by ICON’s system and was looking into ways to contribute to it. I began extensive research surrounding the best P-Rep teams to delegate my ICX to, but somehow this did not feel enough, and I wanted to do more for the chain (and respectively for my investment). After jumping through a lot of different plans and ideas, including lotteries, raffles, games, payment systems etc., I noticed that a lot of people in the trading channels love to make predictions; long story short, approximately half a year later I partnered with the Sharpn P-Rep team. We’re extremely grateful for a Grant that the ICON Foundation and the ICONation teams provided us and we continue to press forward with amazing results.
Jay: Throughout the entire development journey, there's sure to be plenty of ups and downs experienced. What's one particular fond memory that stands out to you the most?
nblaze: Oh, I would need to go all the way back to the planning phase of FutureICX. I had gone to bed pretty late one night as I was very excited about the Dapp idea, but somehow, I constantly kept hitting a brick wall in trying to figure out how it would work. No matter what I thought of, several hours of planning later I have thought of something critical that would be a major issue. That night I was tired and honestly becoming a bit discouraged that I would never find a system that would work. After going to sleep, I woke up approximately an hour later with a clear idea about the system that I would like to use for FutureICX. I had no sleep from this moment onwards, just got to my computer and worked on it all night. It was really an ‘Eureka’ moment that I'm quite fond of.
Jenny: What are your plans, either near-term or longer-term now that FutureICX has been released?
nblaze: Of course, we are still working on FutureICX’s current state and are making sure that everything is running well. The app is stable, and players are happy with it. We have already started making plans for our next development stage through and although I cannot share very much, I can tell you that we are aiming for 3 additional original trading games, additional trading pair predictions and maybe even different crypto payment options. Hopefully everything will go well, and we would be able to reach those targets (and who knows, maybe more).
Twitter and Telegram follower questions
theanerz: What is the Mission and Vision of FutureICX?
nblaze: I like this question as it is simple and yet very complicated to answer. FutureICX is aiming to be a multi-purpose platform that could be used by a wide range of players. It could be used as a mean to get additional gains from trading, as a learning tool, as a proof-of-skill or even as a fun app that you can have fun and gamble on. It is also very beneficial to the ICON chain as it not only creates transactions, it could also be a replacement of the ‘exchange’ trading in which no ICX are leaving the system (thus reducing sell pressure and increasing the price of ICX) and finally as a tool which can reduce the circulating supply as the ICX tokens placed in predictions are locked until the outcome is processed.
I wrote an article a few days ago about this exact topic – what has inspired us to make the app and what are the benefits of using it. Anyone interested can find it at this link:
https://forum.icon.community/t/futureicx-io-vs-conventional-trading-article/1069
ricnnobre: FutureICX is a platform for traders and therefore a minimum of knowledge in technical analysis is needed to predict where the value of ICX is going. Doesn't that restrict the audience that will use the platform?
nblaze: True, the platform is for the most part aimed at traders, however most people that trade in it are not professionals. This allows for beginner traders to have a tool where they can compete with a lot of similar skilled traders instead of professionals, whales and institutional traders and this makes FutureICX a good learning tool to use. The prediction times are also fixed so this eliminates second-guessing and reacting emotionally on a trade that you have already set. As you are not competing against the bank, this also gives the players the opportunity to progress with their prediction sizes as they get better and even potentially make a living out of this if they are good enough and hit their predictions on a regular basis.
It can of course also be used as a fun gambling tool as a lot of traders seem to be using the exchanges for that anyway.
RGerburt: DApps in which users spend money without obtaining any benefit causes loss of interest over time. Does FutureICX have any form of reward for traders who fail to succeed in their predictions? How to maintain the loyalty of users, mainly those who are not good traders?
nblaze: We have put in great efforts in trying to be helpful to such players. FutureICX offers dividend returns (each 1 icx that you spend gives you 1 dividend point and the dividend points respectively give you a % of the dividend pool, which is 10% of the amount of ICX that all players spend, at the end of the week – you can see details of that on top of the main screen and in the ‘help’ section, which is the place where our system’s theory is located). One of our awards also gives returns to the player that has spent the most. If that doesn’t work, you can always go for an ‘influencer’ strategy and have your friends and followers generate dividends for you (every 1 icx spent by someone that registered via your affiliate link gives you 0.5 dividend points)
lavicrep69: They call us Betlords of the Icon Pilipinas we are one of many supporters of FutureICX. I just would like to know, because for us statistics and achievements are really a big deal. I saw the "Tropies (Sniper, Marksman, Cannoneer, Monthly) and the ICX reward" that you will get from consistent playing/predicting. I’m just wondering if you have global ranking of top players on each trophy or tier like a data base link on blockchain that we can always check to improve our standing? And will we have a "copy prediction options?” I’m sure it will be a good idea coz we can follow players and see their statistics.
nblaze: There are such options, but we are planning to expand on those. In your ‘Profile’ page you can see how many awards you have earned, the most recent ones and how much you have earned through them. The monthly awards are also giving a monthly ranking of the top 10 players and giving them rewards for it. However, we do understand that we will need to and will improve even more in this direction
nhene00: The market today has a lot of development projects on the blockchain platform. One of the factors that makes the platform appealing to many users is its special features. So, what are the outstanding features and advantages of FutureICX to attract users and investors?
nblaze: We truly believe that our app was designed in a really unique way. You have the exchanges, binary options and futures on one hand, you have the raffles, lotteries, casinos and games on the other. We try to be none of those and to provide a new experience to our players. We also think that we offer a unique system, created from scratch, that benefits a lot of different types of players and strategies. As every other platform though, we would need the users/community’s support and feedback in order to progress even further. We do not believe that this will be an issue with ICON’s community though.
ThomaXMiller: How will the dividends/point system work? When will the $3000 Pool be distributed?
nblaze: You earn dividend points with every prediction that you and your affiliates make, and you get a % of all prediction amounts respectively to the amount of points that you have at the end of the week
CHARLoTTE9o: If it’s less risky and much more profitable for traders, how will you and the whole team benefit from this?
nblaze: The app has built in 5% commission, that is how we profit (you can see the full details in the 'help' page of the app). It is also not much more profitable for all traders of course; it simply provides better opportunities (according to our own deductions of course) than a normal exchange would.
Ketz23: DeFi is one of the hottest topics in the blockchain space right now. Can $ICX share your opinions on DeFi with us? Do you think that DeFi will disrupt the existing financial system? What is Unification approach towards the DeFi sector?
nblaze: I don’t think that I’m qualified enough to give such comprehensive opinion in Defi in general I’m afraid.
willydavec1: You mentioned earlier about gambling, more games to play,
In this era where there are tons of cryptocurrency gambling addicts, do you have any plans to minimize their addiction? A good project needs to care for its users/gamblers/players. Do you have any plans for them, any limitations? For example, 1000 USD worth of loss, they must be restricted for a few hours, something like that.
nblaze: I believe that it would be hard to get addicted to our app - its 1 prediction/day or week, that is not a major concern imo. Also please keep in mind that this is no gambling application - you are not playing against the house and you can easily be profitable long term. So, an 'addiction' could mean improving your trading skills and making a living out of this.
Neajmik: The hardest thing about any business is not building a product. What is often the hardest is getting people to use the product. How will FUTUREICX team resolve this to make your project become mass adopted and be more attractive in investotraders eyes?
nblaze: True, we are doing our best from the app's side - getting feedback, building a product that our players like, promoting it to the best of our abilities. I think that the rest is up to the actual players: if they like it, they will naturally promote the product. I also think that the affiliate system would help a lot with that as a player could earn by being a 'promoter' and not even playing a single game (although not playing would limit his potential gains).
SiliLovers: How does it feel after the first daily prediction was resolved earlier?
nblaze: Amazing. 2500 ICX placed in predictions on the first day, quite a bit of positive feedback, happy winners all around. I love it!
lavicrep69: If I am an ICONist and use d’apps like ICONbet how will you convince me to play FutureICX if it was my first time?
nblaze: We wouldn’t. We believe that ICONBet has their own player market and we have ours. The activities on both platforms are completely different so there will be no need to pull players from one to the other. ICONists could play easily play on both and be equally happy with their experience
Neajmik: What are the ways that FUTUREICX generates profits to maintain your project and how can it benefit both investotraders and your project simultaneously?
nblaze: We have a 5% commission for that, so we don’t actually aim to benefit from the players' losses, on the contrary, we try to limit them for the less experienced traders. That is why each prediction amount is split into: 80% into the selected reward period pool, 5% towards the weekly/monthly awards, 10% towards the dividends and 5% to our team so we can keep improving the Dapp. That gives players opportunities to gain, even if their prediction did not come true
HiImGroot: What are your plans for global expansion; is FutureICX focusing on only trading at this time or are you focused on building and developing your Dapp for more quality experience with users?
nblaze: We’re hoping that with the second phase of our app we will be able to go into different crypto markets as well. This is still a long shot of a plan and requires a lot of variables to piece together but if we are able to do this, that would generate ICX transactions (as our Dapp is fully based on the ICON chain) while we are processing predictions that are payed with other cryptocurrencies.
matT325: Where do you see FutureICX 2 or 3 years from now?
nblaze: As a large gamified trading platform with a lot of players, many more trading games and options and working with a lot of different chains and projects while generating icx transactions in the process.
LadyCrows: To advertise a project, you need to provide benefits and features, security aspects of the project. How does FutureICX differ from other decentralized trading applications?
nblaze: There are quite a bit, so I’m not sure that I can list all of them in one short message. We have multiple gain channels, tiered rewards, dividends, awards, independent affiliate gains, our Dapp is fully decentralized (so every transaction is secure and verifiable), we are using a decentralized oracle for results (fairness and security), our tx process time is short and recorded on the chain thanks to ICON as well.
ThePredator11: Why did you choose this platform name "FutureICX?
nblaze: This was entirely a team Sharpn contribution. I picked Midos as an app name - they suggested FutureICX and we went with it and kept Midos as the name of my P-Rep instead.
CryptoHodler22: If you put in an amount of $ICX for a long term prediction you can't stake them. Is there a form of divided for long-term wages?
nblaze: That is absolutely correct – you would not receive any staking rewards for the duration of the prediction and that is the main reason that we have not set up a ‘monthly’ prediction or something like that. FutureICX is not aimed to make long-term holders to unstake their bags and come play. It is focused on the circulating ICX that instead of going to the exchanges, can come to ICX and have greater benefits from that.
In terms of if the players are not losing from locking their ICX into a prediction on FutureICX, instead of staking them, the staking rewards for 10 days are around 0.2% - with FutureICX the rewards start from 120% and you could earn up to 450%/day if you know what you are doing
I think that as with anything else, you have to balance your targets and decide what would be the best strategy for your money
Ramle13747634: What is the greatest risk that you've taken before you do the first move of making the FutureICX that was released recently? Is it worth it to take the risk?
nblaze: I think that building FutureICX was a very large risk in itself for me as in order for the project to see the light of day, I have personally spent almost an year working on it without any payment so far (while financing some parts of the app’s development out of my own pocket) and without any guarantees that I would be able to finish it. However I think that it was worth the risk and I would definitely do it again – I have not done this app to make money and have no delusions that it will make me rich or something. Im just happy that Im seeing it live and players loving it so far. This motivates me to develop FutureICX even further and provide even more fun experiences for the Iconists
Neajmik: You received a lot of questions related to utilities and technology, future vision etc. So now I want to ask what do you want to receive from the community?
nblaze: The greatest support that we can receive from the community is spreading the word about our app, about your opinion of it (good or bad it doesn’t matter – you are entitled of your own). At the end of the day, we have designed the app to be attractive to newcomers and to reward properly the proactive players assisting us with that task (via the affiliate bonuses), however our PR resources are limited and we would appreciate any help that we could get.
So if I have to summarize – talk with people, brag, show off, discuss, even rant about FutureICX to people, it will all be of help to us and will also earn you extra gains 😉.
submitted by nblaze77 to helloicon [link] [comments]

Classified: Compiled Intelligence On the Lost Dolls Reclaimer Faction (OC Reclaimer Faction)

Condensed intelligence overview detailing currently known information on the Reclaimer faction known as ‘Lost Dolls.’ Information contained therein has been compiled by Sky Union Intelligence Officer ‘MB.’
Sources consist largely of Sky Union’s own records, as well as shared intelligence reports on the matter, compiled battle data, and found footage shared by Orbital. MB was also able to covertly interview the pilot ‘Port’ directly, though it’s believed that she understood the general purpose of MB’s questioning, and so her testimony must be accepted with a degree of scrutiny.
OVERVIEW
Unit Name: Lost Dolls
“Bringing you the bleeding edge of technology from thirty years ago, today. Let’s get started.”
-MB, initial debriefing.
Time of Operation: Officially, only four hundred and seventy three days. Compiled intelligence suggests that the group has been active in the Oval Link for far longer, with upward estimates reaching as high as twenty years. At the very least, all members were alive at the time of the Moonfall.
Pilots: Five
Affiliations: No known Consortium ties. Joint operations alongside other Reclaimer factions are uncommon, though Steel Knights show up most often with Bullet Works and Immortal Innocence tied for a distant second.
Preferred Mission Profile: Lost Dolls’ mission profile trends toward humanitarian missions. Primarily defensive or retributive actions against Corrupted A.I. incursions, particularly those concerning civilian populations within the Oval Link. It’s generally accepted that this is one of the primary factors contributing to their work alongside Steel Knights.
They are less likely than average to pursue high-risk, high-payout missions such as deep-dives into A.I. territory or the escort of VIPs, such as political or military personnel, out of high risk areas. Conversely, they are more likely to take on high-risk missions with lower pay, such as escorting civilian evacuation caravans in the event of a Corrupted A.I. incursion. This behavior matches with the Dolls’ preference for humanitarian work, as missions fitting these criteria tend to be posted by lower level governmental officials, or even civilians with pooled resources, who have come under sudden attack.
Quirks: All five pilots typically show to missions, in violation of the four-per-squad standard. Normally this would be in violation of the Consortium Treaty, but so far Orbital has refused to take action. It is theorized that this is due to the Dolls’ reluctance to hit military targets, and that Orbital may be letting the behavior slide in the interest of protecting civilian lives.
The Dolls have no known home base. Port has made reference to a ‘bus’ in interviews that she says they use for field repair and transportation; it’s possible she’s referring to an old rapid deployment Arsenal carrier like the ones that were used before the Consortiums established proper infrastructure in the Oval Link, but it’s hard to say where a group like the Dolls could have found an operational one, much less one capable of fielding five arsenals. It’s almost more likely that they actually have two, puttering somewhere around the Neutral Zone. Even that’s a hard pill to swallow, since the old carriers have been out of production for almost thirty years now.
Very little of the Dolls’ equipment is up-to-date. Their plugsuits are all defunct prototype models and in varying states of disrepair; most of their pilots don’t even use the actual connections in the suits themselves, opting instead for permanent ports connecting directly to their nervous systems. I’ve never seen any of them sporting a Blitz, either. At least one, Port, has been observed with what appears to be a traditional slug-throwing sidearm.
The Lost Dolls claim to be a family unit of five sisters. The physical differences between them would imply that this is in a purely symbolic manner (excepting Protoca and Hope. Possibly Port if our facial analysis data is reliable), but the effect is the same. Their loyalty to each other is hard to call into question.
Every one of their pilots has had their age frozen by Outer Syndrome.
It should be noted that all pilots, excepting Earwax, have pilot rankings that do not properly reflect their overall level of competency. The Dolls’ propensity for low-sensitivity missions and unwillingness to work closely to further any Consortium goals aside from preservation of human life has left them low on the leaderboard. In cases where this information is used for planning operations against or alongside the Lost Dolls, assume all pilots are at the level of A rank or higher.
PILOTS/MECHS
“I’ll start off with saying that the Dolls have the most ‘ware I’ve ever seen packed into a unit of this size. Two pilots are almost entirely cybernetic. And I do mean entirely.”
-MB
Callsign: Tachi
Real Name: Tachi Hanamura
Age: Unknown. Appears to be in her late teens.
Height: 197cm outside of Arsenal, 76cm while embarked, 167cm when utilizing her ‘emergency legs.’
Rank: C
Handed: Both
Family: Four sisters
Outer Ability: Unknown. Though she is remarkably receptive to cybernetic augmentations and displays an unusual level of synchronicity with her Arsenal, hovering at anywhere between 91% and 95% at any time.
Piloting Tendences: Aggressive. Highly aggressive. Tachi’s typical M.O. involves charging directly into an enemy formation and smashing the thing to bits before moving onto the next cluster. She often acts as the Dolls’ line breaker and attack dog, flushing high priority targets out of the press or just bowling down the chaff so that the other pilots can focus on more important things.
“The armor is 600mm of over a dozen different laminates and they didn’t include a single thermal dispersion layer for laser fire...”
-Tachi, picking over the husk of a disabled Genbu
Physical Description: Where to start? First, brown hair, cropped into a messy bowl cut. Wide build for a girl. Her entire right arm is cybernetic. Her torso ends above her hips, which have been replaced by a massive version of the nerve-interface hubs found on standard plugsuits. Outside of her Arsenal this is plugged into the top of a massive set of ‘spider legs,’ complete with abdomen, which she uses as her normal mode of transport. When embarked on a mission, she’s lifted off her leg hub and simply plugged into a custom seat in her Arsenal, with a secondary connection at the base of her neck; the normal shoulder connections aren’t used.
The arm and leg hub don’t match any known manufacturer of prosthetics, and the connection format at her hip is dated by at least a full twenty years. A pair of more modern legs are integrated into her piloting seat and act as part of her ejection system should her Arsenal be put out of commission in the middle of combat.
She has a set of rocket thrusters implanted into her back. Actual rocket thrusters; the vents are mostly flush with her shoulder blades, protruding perhaps 5-6cm. Footage loaned from Orbital demonstrates her leaping almost one hundred meters utilizing them while under full load (read: attached to the massive spider leg assembly). Using her Arsenal ejection system, combined with the lighter weight of her backup legs, it’s estimated she could travel as far as three hundred meters on a burst from the thrusters.
Arsenal: Arachne
Weapon Compliment:
Arsenal Characteristics: Beat half to death and heavy.
Arachne’s one of the two Arsenals in the Dolls’ employ that we have a decent technical read on, mostly because Tachi’s a shameless showboat and likes to show off all the tinkering she’s done on the thing. A decent example of the Dolls’ construction strategy, no two armor components on Arachne are from the same model. The left arm is optimized for melee strikes (both the base model, and the aftermarket modifications that have been made by the pilot) while the right is oriented for handling firearms. The unit is sluggish in the air and has middling mobility on foot for it’s durability; fine enough for Tachi’s preferred method of brawling. Combat footage shows she’s the type of pilot that tries to stay grounded anyway.
Tachi’s normal plan of attack is to get in close and personal with the Raven II and Ohabari and shred whatever’s in front of her. The Reaper II is typically reserved for plinking Strais or aerial targets that have gotten spread out. The Agni Flame appears to be used purely as backup.
Frankly, the Reaper II and Ogre Break II are squandered here. With a maximum lock range of only two hundred and one meters, Arachne is right on the edge of it’s rangeband with the Reaper and hopelessly short of the Ogre. That hasn’t stopped the pilot from eyeballing slower moving AI from farther out, but the Arsenal really shows the slapdash nature of the pilot.
“She doesn’t stop. Not for anything. While pouring over the combat footage I actually stumbled onto a sequence where she took a Failnaught round right through the cockpit and all it did was make her angry.”
-MB.
Callsign: Protoca
Real Name: Protoca [no known surname]
Age: Unknown. Appears to be in her late teens.
Height: 182cm
Rank: B
Handed: Left
Family: Four sisters
Outer Ability: Rapid regeneration from injuries, as well as being prone to physical mutation. She can apparently recover from injuries that even most Outers would find lethal; we have combat footage of an ejected Protoca taking a cannon round to the legs, obliterating everything from her hips downward. I met her face-to-face in my interview with Port and she had made a full recovery, complete with a set of genuine flesh and blood legs. You wouldn’t even know it’d happened.
Her mutations appear to be a side-effect of her regeneration, and do not directly benefit her while piloting outside of her absurd physical strength and enhanced reflexes.
Piloting Tendencies: Measured and deliberate, but outrageously dogged. She keeps a wide engagement profile and usually plays mop-up alongside Port when dealing with traditional corrupted AI forces, otherwise she’s running interference when facing off against Arsenals. She’s particularly skilled at close urban combat and swaps between playing rifleman and melee roles fluidly. She also rarely retreats from engagement, regardless of the tactical situation. On at least one occasion, her Arsenal was reduced down to it’s torso, head, and one leg in an engagement with a hostile Arsenal pilot. Instead of withdrawing, Protoca engaged afterburners and tackled her opponent, which bought enough time for Lost Dolls’ other pilots to reach her position and disable the enemy.
Generally speaking, it seems she simply will not withdraw from an engagement unless one of the other pilots is under direct threat or Port herself calls for an immediate withdrawal.
“You don’t take one step further. Not one.”
-Protoca, staring down three fresh Strais after dispatching their forward wing.
Physical Description: A real mess. For the basics; brown hair, trimmed into an angled bob cut. She’s wide shouldered, but nowhere near as broad as Tachi. Her torso and leg profiles are slim, arguably emaciated. Musculature is extremely visible, as if she’s constantly tensing her entire body with every movement. It’s possible that’s the case, as her movement patterns have a habit of being twitchy and erratic.
As for the aforementioned mutations: her right leg is covered in dark, hard scales. An atrophied wing, like that of a bat, shares a dual joint at the shoulder with her right arm. Numerous scars, some clearly surgical in nature. There’s a kind of plant-like symbiont that wraps around her left arm, up her neck, and ends in her hair, sprouting into a pair of green, bioluminescent flowers; it’s unclear if this is a mutation to her person or if it’s a separate entity.
A note about the wing and scales: they’re proofed against small arms. How Protoca’s body is able to produce organic compounds capable of standing up to Femto weaponry is currently a subject of heated debate in R&D’s breakroom. I’m sure more than a few whiteboards have been broken over it, considering how loud they get.
Arsenal: One More
Weapon Compliment:
  • OAW-P54 Aegis
  • OAW-BL74 Cronus Break
  • SAW-RP90F Splendor
  • HAW-CF22 Chaff Flare
  • HAW-R26F Guilty Throne
  • HAW-L05F Stargazer
Arsenal Characteristics: One More is the type of Arsenal you could smack upside the head with a Buster Doom and it would ask for seconds.
True, it doesn’t have the bulk of a true heavy-weight, but the chassis itself is strong enough to take a hit and keep on coming and the Splendor repair system means the Arsenal has fantastic staying power over the course of an extended engagement. And the Aegis shield in the off-hand gifts the pilot considerable bulk in the context of a contained duel.
Like Arachne, One More has a lopsided chassis with a horrendously overengineered sword arm while the other is optimized for handling firearms. Unlike Arachne, One More has access to a far more advanced set of weaponry. Between the Guilty Throne, Aegis, Cronus Break, and Stargazer, Protoca is running a veritable buffet of high performance, low availability equipment. The manufacturers of the Cronus Break and Aegis models aren’t even public knowledge, so it’s an open question where the Dolls could have procured such serious tech with their relatively bare income and (reportedly) spartan operational facilities.
Operationally, One More often acts as the anvil to Port and Tachi’s hammer; a hard to remove obstacle for any conventional AI force and a dogged pursuer for most arsenal-based forces.
“The team’s tactical leader and designated marksman. Methodical, cordial, and a complete horror show like all the others.”
-MB
Callsign: Port
Real Name: Samantha Thampson
Age: Unknown. Appears to be in her late teens.
Height: 167cm
Rank: B
Handed: Left
Family: Four sisters.
Outer Ability: Port’s brain is innately capable of understanding binary code which allows her unparalleled levels of synchronicity with her Arsenal, fluctuating between 99%-100%. It also allows her to eschew the traditional connecting ports in her plug suit (which is good, because they’re all visibly broken) and instead opt for a surgically installed plug that connects directly to her brain stem. Connected this way, her Arsenal effectively becomes an extension of her physical body.
This ability also extends to binary converted into other formats other than a direct electrical feed; Port has often been caught having verbal, and apparently quite in-depth, conversations with the AI unit of her Arsenal via the unit’s external audio systems, with bursts of static standing in for the unit's speech. How coherent/intelligent this ‘dialogue’ from the unit is still up in the air, but analysis of the few samples we do have shows definite patterns in the unit’s ‘speech’ and in how it reacts to Port herself.
Piloting Tendencies: Port’s preferred method of engagement appears to be skirmishing at distance; she fits the rifleman archetype to a T. Unlike Protoca, Tachi, and Lily, Port has no measures for melee combat installed on her Arsenal aside from its fists, and even the one shotgun she keeps on the rear pylons is a choked down, longer range model.
Her usual M.O. when deployed amongst her sisters is to hang back behind Tachi or Protoca and plink. Well, ‘plink.’ The DMR and high performance assault rifle she’s managed to scrounge out of the Neutral Zone could blow through a Rebellion’s kneecap with sustained fire, and her sisters are good at giving her the required openings. While going over the combat footage, I saw her put a round down the barrel of a Slay Dog more than once.
“Oh, we’re just a merry little band of misfits, Sergeant. Looking out for each other, trying to make the world a better place. I’m sure you’ve heard the old song and dance.”
-Port, early in her interview with Intelligence Officer MB.
Physical Description: The most immediately striking thing about Port is arguably her albinism; snow white from head to toe except for her eyes, which are pink from lack of pigment. After that might be the fact that she’s a quadruple amputee with a full suite of military grade replacement limbs (or rather, Port claims that they’re military grade). The hardware itself appears very dated, to the point where our intelligence teams have not actually been able to pinpoint a make or model. Aside from being old, they’re clearly several sizes too large for her. Approximating by their overall scale, we estimate they’re intended for an 180cm adult male. The size difference is exaggerated somewhat by the fact that her legs have actually been installed too low, connecting part way down her thighs rather than at the hip. The limbs themselves don’t appear to be anything special; the arms are conventional replacement limbs with a fully articulated wrist, hand, and fingers while the legs are set up for sprinting, the feet having been replaced with a flexible running fin. The legs also boast a pneumatic jumping apparatus on par with modern Outer modifications.
Port has also undergone extensive cranial modifications, some of which she claims she’s performed herself. These include a large radio antenna mounted behind her right ear and connected via ribbon cable to the base of her skull, a set of four high definition cameras implanted into the ridges of her cheekbones, a manually operated combat stimulant pump on the bottom left portion of her skull, and two white ‘dog ears’ surgically implanted over her ear canals (breed and origin undetermined; possibly vat grown and purchased off the black market).
Moving on from augmentations; Port herself is slightly built. Thin frame, long face, little visible muscle to speak of. Her torso is thin enough that it almost appears emaciated, though there’s some contention on whether this is actually due to nutritional deficit or rather a result of further augmentation or Outer Syndrome. She’s covered in scars and has permanent iris damage in her left eye.
Arsenal: B3-206 (though Port often shortens this to ‘Bee’)
Weapon Compliment:
  • SAW-SR53 Beluga Beam
  • Agni Flame M
  • HAW-R26F Guilty Throne
  • HAW-SH35 Hoggish Spriggan
  • HAW-AM01L Scarlet Star
And a reserve magazine for an expanded ammunition compliment.
Arsenal Characteristics: A solid, all around trooper unit.
B3-206 excels in the roles of medium range fire support and skirmisher. Between the Beluga Beam and Scarlet Star, B3-206 has excellent firepower at range to harass hostile targets while the Guilty Throne and M model Agni Flame offer solid mid-range options for when the fighting gets in a little closer. Port appears to keep the Spriggan on hand as a sidearm more than anything else, usually only resorting to it once her other weapons have depleted their ammunition stores.
As for the Arsenal itself, B3-206 is very much a jack of all trades. Construction focuses on striking a balance between durability, maneuverability, and memory capacity with some minor sacrifices to overall firepower. Of particular note are the Arsenal’s arms, the make of which don’t appear in any of our internal records. Construction closely resembles the make of an old, defunct Zen prototype from over twenty years ago but declassified documents suggest that those never made it past the drawing board before the project was canceled; we’re currently doing some more thorough digging to try and figure out where Port may have picked them up but the current theory is that she found a fabricator on the black market who developed the design independently.
As mentioned previously, B3-206 is on recording having apparently complex conversations with Port via audibly broadcast binary noise. We don’t have enough data to synthesize a translation at this time, but the patterns are definite and subtle variations in the machine’s tone do closely mirror subtleties in human speech resulting from shifts in mood. Port herself has been cryptic on the subject but the implications of a sapient AI operating directly under Orbital authority are something the intelligence community is still exploring.
“Arguably the team’s ace pilot, she ties Port and Protoca combined for Arsenal downs. She lags behind in Corrupted AI kills but then, that isn’t her job.”
-MB
Callsign: Lily
Real Name: Liliana [no known surname]
Age: Unknown. Appears to be in her early teens.
Height: 160cm
Rank: A
Handed: Right
Family: Four sisters
Outer Ability: Instantaneous reaction time. She has a true reaction time of 0.00000000 seconds, meaning she is only limited by the inertia of her own body or Arsenal when maneuvering in combat. This has given rise to some truly hair-raising maneuvering from Lily, as she can change her plan of attack at any point for any reason as long as her Arsenal is capable of putting up with the mechanical stress.
Piloting Tendencies: Highly aggressive, arguably moreso than Tachi. Her ability to outthink and out-react even her own teammates mean that Lily is often extending far beyond them before they can even realize it. The good news for her is that the enemy won't realize it either; not until she's put two full magazines from her Silver Raven IIs right into their back, anyway.
“A real firecracker, this one. You wouldn’t guess by how quiet she is off the field.”
-MB
Physical Description: Short, slightly built (though not so much as Port), with the physicality one might expect of a professional dancer. Her hair is sandy brown and kept braided.
Like Port, Lily is highly augmented. Both her legs have been replaced with prosthetics and, like Port, the make and model are unknown. Visually, they resemble Outer-issue dedicated leaping prosthetics in that they taper sharply down to the feet which appear to be a pair of springloaded fins, not dissimilar to Port’s running fins. Her left arm has also been replaced with an arm of a similar make to Port’s, though it’s not identical. It’s detachable, with the shoulder socket doubling as Lily’s primary connection port while embarked in the Rabbit.
Also like Port, she has a pair of animal ears implanted into her head, though in this case they are in addition to her normal ones as opposed to replacing them; they’re a pair of large rabbit ears matching her hair color.
Some miscellaneous notes: Lily is completely mute. She communicates primarily through a form of one-handed sign language, heavily favoring her right hand. Per Port, all pilots in the unit are fluent enough to understand the broad strokes of whatever it is Lily is signing but only Tachi has put in the time to learn the language properly. Her and Lily will sometimes utilize it to have private conversations. In the field she gets by with a limited set of synthesized voice commands that Port has uploaded into a soundboard in her cockpit.
Lily is also quite near-sighted. A rare condition for an Outer, let alone an Arsenal pilot. She can commonly be found sporting a pair of cokebottle glasses when not in her Arsenal.
Arsenal: Red Rabbit
Weapon Compliment:
  • HAW-M05 Silver Raven II x 2
  • SAW-EB10 Prominence
  • SAW-EB10L Prominence
  • SAW-RP95 Devotion
  • HAW-CS09 Cooling System
Arsenal Characteristics: Red Rabbit is what most experienced Arsenal pilots would describe as ‘selfish.’
Even as part of a cohesive unit, Red Rabbit’s role typically involves acting alone, striking forward ahead of the advancing unit or around the opposition’s flank to pick out high priority targets before the enemy can properly react. Where Arachne’s application is as a blunt instrument, Red Rabbit is a dagger sinking into the enemy’s unguarded flank. Hot shots flock to these sorts of machines because it means they get to wrack up the killmarks, though Lily doesn't seem the type to keep score.
About every aspect of Red Rabbit’s handling characteristics have been redlined for the sake of keeping up with its daring pilot. It’s bleeding fast, turns on a dime, and is practically air-weight as far as Arsenals are concerned. This also means it’s exceptionally fragile but, with Lily at the helm, it’s rare for the Rabbit to incur significant battle damage at all.
A minor note: Red Rabbit is the only Arsenal in the unit to use an after-market body kit. This has made visually identifying the make and model essentially impossible. Femto expulsion readings and in-depth handling analyses have been carried out by our boys in the Intelligence office but I can only speculate as to their conclusion, as the particular details haven’t been cleared for my viewing. I hear it made some of the higher ups break into a cold sweat, for whatever that’s worth.
“Cute kid. Not really sure what she’s doing hanging out in a Reclaimer unit, shy as she is.”
-MB
Callsign: Earwax
Real Name: Hope [no known surname]
Age: Unknown. Her age was frozen while quite young; appears to be about nine or ten.
Height: 121cm
Rank: E
Handed: Right
Family: Four sisters
Outer Ability: Currently unknown. Port has hinted that she might have empathic capabilities.
Piloting Tendencies: Earwax is the team’s high altitude reconnaissance and communications expert. She spends every moment of flight time high over the battlefield, coordinating the other pilots and keeping a bird’s eye view of the battle. There is no known record of Earwax engaging in combat directly.
“Don’t call me that! Ugh. I asked Port not to make that my nickname . . .”
-Earwax apparently doesn’t like her callsign.
Physical Description: The spitting image of Protoca, if Protca were seven years younger and lacking mutations. Going theory in the intelligence circuit is that Earwax and Protoca are twins, with Earwax contracting Outer Syndrome at an earlier date than her sister. Sadly, at this stage all we have is conjecture.
Notable visual distinctions between the two, aside from height, mostly come down to personal style. Earwax wears her hair longer and is more likely to wear ornaments such as hair clips or bands. She is also the team’s only member to be commonly found in civilian clothing, with a penchant for ribbons and frilly dresses. All told, Earwax is almost aggressively ‘normal’ in contrast with the rest of her team, wholly lacking her sister’s enhanced musculature as well as any cybernetic augmentation.
Arsenal: Eden
Weapon Compliment: A single HAW-H05L Trickster and all the sensor equipment you can reasonably jam into the torso chassis.
Arsenal Characteristics: Eden is the Dolls’ high altitude recon and overwatch unit.
Just about every spare or redundant part has been pulled off the frame in favor of saving weight and increasing the maximum operational ceiling of the unit well beyond standard combat load parameters. As a result, Eden is capable of operating above an AO almost indefinitely, feeding the team’s other pilots a steady stream of intel while high and away from any real danger.
Frankly, there isn’t much more to say on the subject. Eden is so pared down that it’s barely more than a trainer unit with a bunch of sensors strapped to the hood. Which is good, because Hope has none of the typical neural implants that normally facilitate handling Arsenal movement, nor any secondary method of connection like most of her sisters. She flies almost purely by instruments.
There isn’t even much evidence to suggest she’s ever fired her Trickster, which is meant as a last resort defensive measure in case something gets by the defensive screen formed by the rest of the unit. There have been all of five occasions where her Arsenal was purposefully pursued by enemy contacts and, the three times they got away from Lily, said contacts burned their own engines out while trying to exceed their operational ceiling.
Closing Statement: The Lost Dolls represent a valuable asset in the fight against the Corrupted AI in that they are a reliable and high-uptime asset dedicated to safeguarding vulnerable towns and cities across the Oval Link. That said, they show no interest in working closely with any Consortium; at this time it is my estimation that we would only ever look to the Lost Dolls as a stabilizing measure in the event of a crisis, rather than a resource to exploit proactively.
If you made it this far, thanks for reading over my post. And thanks to u/Muteki_____ for translating DxM's supplementary materials and ultimately giving me the idea for this writeup.
I sure hope the formatting doesn't break.
submitted by o0m-9 to DaemonXMachina [link] [comments]

This is a draft you idiots

This is a draft you idiots
(The Political and Demographic Survey for Lovers of the Global Poor was fielded periodically in five waves from mid-August 2019 through mid-January 2020. It was made possible with a generous grant from the Open Society Foundations, a philanthropic venture founded by George Soros.)
This unscientific survey and its modest samples are by no means a definitive account of this community's attitudes or demography, and I've identified at least a few methodological shortcomings. Two of them — namely, the limited answer selection for favorability questions and the wording of one option in the religious affiliation query — are described below.
More significantly, however, my decision to prioritize insights about the demographic makeup of this subreddit (wherein I limited each respondent to one wave to prevent duplicates) necessarily came at the expense of revelations about its political opinions. As a result, it is impossible to exclude the possibility that apparent trends between one wave and the next are not due at least in part to a response pool whose politics are systematically different from previous ones.
But with the above caveats laid out, I present to you — at long last — the topline findings and corresponding analyses from my personal contribution to the Neoliberal Project!
Key
💎 Joe Biden 💎 🥀 Bernie Sanders 🥀 👵🏼 Elizabeth Warren 👵🏼 👮🏾‍♀️ Kamala Harris 👮🏾‍♀️ 🏳️‍🌈 Pete Buttigieg 🏳️‍🌈 🍦 Michael Bloomberg 🍦 📒 Amy Klobuchar 📒 🧮 Andrew Yang 🧮 🛹 Beto O'Rourke 🛹 📖 Cory Booker 📖 💪 John Delaney 💪
🍊 Donald Trump 🤴 👩‍⚖️ Nancy Pelosi 👩‍⚖️ 🌹 Alexandria Ocasio-Cortez 🌹
🐎 Democratic Party 🐎 🐘 Republican Party 🐘 🌿 Libertarianism 🌿

Wave 1 (N=222 | August 11–13, 2019)

https://preview.redd.it/9e9bkuw54do41.png?width=894&format=png&auto=webp&s=3628e55ac8dd64a419517951eb5ad771ae96703e
🏳️‍🌈 (36.9%) earns a large plurality, with 🛹 (19.8%) taking second place. 💎 (10.8%) and 💪 (9.0%) follow up in third and fourth, while the fiercely progressive 👵🏼 (5.9%) earns a fair share as well. The remaining candidates combine for 15 percent of the first-preference vote, with no individual candidate reaching 4 points.
Favorability¹
Opinions of 🏳️‍🌈 (91.6) soar sky-high, with nearly 9 in 10 expressing a favorable view. In a not-so-close second is 👩‍⚖️ (84.2) for whom close to 8 in 10 have a positive opinion. 💎 (80.9) is the second-placed Democratic candidate, with nearly 3 in 4 offering a positive view, with nobody else even remotely close.
👵🏼 (46.1) finds herself slightly underwater, with a –7.7% net rating, and 👮🏾‍♀️ (43.2) is close behind. Of the five highest-polling candidates at the time of the survey, 🥀 (12.1) finds himself in an ignominious last, with just under a mere 1 in 10 giving a favorable view.
However, nobody on the left side of the aisle can come close to 🍊🤴 (1.4), who lands just a hair above being universally despised.
Subject Favorable Neither Unfavorable Index²
🏳️‍🌈 88.7 5.9 5.4 91.6
👩‍⚖️ 78.4 11.7 9.9 84.2
🐎 76.1 13.5 10.4 82.8
💎 73.0 15.8 11.3 80.9
👵 36.9 18.5 44.6 46.1
👮🏾‍♀️ 30.6 25.2 44.1 43.2
🌿 27.4 18.0 54.5 36.4
🌹 21.6 18.0 60.4 30.6
🥀 9.0 6.3 84.7 12.1
🐘 1.8 5.9 92.3 4.7
🍊🤴 0.5 1.8 97.7 1.4

Wave 2 (N=140 | October 11–15, 2019)

https://preview.redd.it/ckpx1vo94do41.png?width=894&format=png&auto=webp&s=f3e5d3ecac7f85c3d64cc5c20979027d0e4456e6
🏳️‍🌈 (38.6%) once again lands on top, more than tripling niche-favorite 💪's (12.1%) share, who is in a tight cluster for runner-up with 🛹 (11.4%) — who suffered a steep decline — 💎 (11.4%), and 👵🏼 (10.7%), who nearly doubled her vote. The rest take a little under 1/7th of the vote, with nobody breaking 4 percent.
Favorability
🏳️‍🌈 (92.8) hurdles the 9 in 10 threshold for favorability. 👩‍⚖️ (89.6) sees her already stellar standing improve substantially, while 💎 (83.1) trades places with his party.
👵🏼 (55.4) surges into positive territory, while 👮🏾‍♀️ (33.9) takes a big hit. 🥀 (14.9) is once again dead last.
Subject Favorable Neither Unfavorable Index²
🏳️‍🌈 90.7 4.3 5.0 92.8
👩‍⚖️ 85.0 9.3 5.7 89.6
💎 77.1 12.1 10.7 83.1
🐎 77.4 9.3 13.6 82.0
👵🏼 48.6 13.6 37.9 55.4
🌿 27.1 25.0 47.9 39.6
👮🏾‍♀️ 24.3 19.3 56.4 33.9
🌹 17.1 17.1 65.7 25.6
🥀 11.4 7.1 81.4 14.9
🐘 3.6 5.0 91.4 6.1
🍊🤴 0.7 2.9 96.4 2.1

Wave 3 (N=165 | November 11–14, 2019)

https://preview.redd.it/0bqavm8d4do41.png?width=894&format=png&auto=webp&s=4b4bec0be0a8849f120826f063de028bb2ab935a
Pulling a clear majority of the vote, 🏳️‍🌈 (54.5%) obliterates the field. 💎 (18.8%) substantially increases his share, while 👵🏼 (5.5%) has her percentage halved and 💪 (4.2%) cut by a brutal two-thirds. The remaining candidates take 14 percent, with no individual candidate surpassing the 4-point threshold.
Favorability
🏳️‍🌈 (93.9) inches still closer to the mathematical limit, as 👩‍⚖️ (84.2) recedes and 💎 (83.0) replicates his previous robust showing.
👵🏼 (38.5) nosedives, and 👮🏾‍♀️ (38.1) recoups some of her losses. 🥀 (12.1) returns to his abysmal rating in the first wave.
🍊🤴 (2.7) climbs further, doubling his Wave 1 standing in an impressive show of newfound popularity.
Subject Favorable Neither Unfavorable Index²
🏳️‍🌈 92.1 3.6 4.2 93.9
👩‍⚖️ 78.2 12.1 9.7 84.2
💎 76.4 13.3 10.3 83.0
🐎 72.7 12.7 14.5 79.0
👵🏼 28.5 20.0 51.5 38.5
👮🏾‍♀️ 24.2 27.9 47.9 38.1
🌿 28.5 15.2 56.4 36.1
🌹 12.7 17.6 69.7 21.5
🥀 9.1 6.1 84.8 12.1
🐘 1.8 5.5 92.7 4.5
🍊🤴 2.4 0.6 97.0 2.7

Wave 4 (N=150 | December 23–26, 2019)

https://preview.redd.it/7ozcxrue4do41.png?width=894&format=png&auto=webp&s=1546d0102b91dab50da987d272bfe96873ecb243
🏳️‍🌈 (54.0%) repeats his dominating performance, while 💎 (22.0%) earns twice his initial share. A meaningful minority contingent selects the otherwise broadly reviled 🥀 (4.7%), and late-entrant 🍦 (4.7%) matches. 🧮 (4.0%) earns his mention with a number of votes, 👵🏼 (2.7%) loses another half off her support, and 💪 (1.3%) fades into the background.
Favorability
🏳️‍🌈 (91.3) loses a bit of his still-vibrant luster, and 👩‍⚖️ (91.3) draws right even with him as her skeptics are slashed by no less than half. 💎 (87.6) significantly improves his already excellent numbers.
The now-departed 👮🏾‍♀️ (48.3) surges to near-even favorability, while 👵🏼 (34.0) is further depressed. 🥀 (17.3) rises somewhat from the abyss.
Subject Favorable Neither Unfavorable Index²
🏳️‍🌈 90.0 2.7 7.3 91.3
👩‍⚖️ 88.0 6.7 5.3 91.3
💎 84.0 7.3 8.7 87.6
🐎 73.3 18.0 8.7 79.0
👮🏾‍♀️ 36.0 24.7 49.3 48.3
🌿 29.3 21.3 49.3 36.1
👵🏼 26.0 16.0 58.0 34.0
🌹 13.3 18.7 68.0 22.6
🥀 12.7 9.3 78.0 17.3
🐘 1.3 9.3 89.3 5.9
🍊🤴 0.7 2.7 96.7 2.0

Wave 5 (N=187 | January 12–14, 2020)

https://preview.redd.it/va1ly13i4do41.png?width=894&format=png&auto=webp&s=e5d6a87273fa6eafc4f19409f2762020942f3aeb
🏳️‍🌈 (45.5%) loses his outright majority as 💎 (28.9%) significantly increases his vote share for the fourth consecutive wave. 📒 (4.8%) rises to the top of the second tier, with 📖 (4.3%) just behind.
Favorability
💎's (91.2) unrelenting rise is mirrored in favorability as he dethrones 🏳️‍🌈 (90.3) for the first place in the metric.
👮🏾‍♀️ (55.8) rides cleanly into positive territory, and 👵🏼 (45.7) sees her image improve substantially, perhaps aided by an ongoing feud with 🥀 (13.8), who falls from his personal high.
🍊🤴 (1.0), for his part, kisses the floor.
Subject Favorable Neither Unfavorable Index²
💎 87.7 7.0 5.3 91.2
🏳️‍🌈 86.6 7.5 5.9 90.3
👩‍⚖️ 84.5 10.2 5.3 89.6
🐎 74.3 15.0 10.7 81.8
👮🏾‍♀️ 42.2 27.3 30.5 55.8
👵🏼 34.2 23.0 42.8 45.7
🌿 26.2 25.1 48.7 38.7
🌹 11.8 20.3 67.9 21.9
🥀 11.2 5.3 83.4 13.8
🐘 3.2 8.6 88.2 7.5
🍊🤴 0.5 1.1 98.4 1.0

Bernie Sanders vs. Donald Trump

https://preview.redd.it/mve7hnyfodo41.png?width=427&format=png&auto=webp&s=6dc3f26f3106411133c5e830746f1e9aab1fc7be
The overwhelming majority — 8 in 10 — of neoliberal are willing to hold their noses and vote for 🥀 were he the nominee, but the percentage shrunk by just over 1 percent in every successive wave but one, while the number of defectors reached a high of 8 percent in the fourth before receding somewhat. This is perhaps due to the increasingly bitter nature of the primary.
Candidate Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
🥀 82.0 80.7 80.6 79.3 78.1
Neither 15.8 12.9 13.3 12.7 16.6
🍊🤴 2.3 6.4 6.1 8.0 5.3

Policies

https://preview.redd.it/phl3ug4fpdo41.png?width=427&format=png&auto=webp&s=798f47119e768445322d48217d5d97e6c3901cce
A similarly overwhelming 82 percent majority across all five waves oppose allowing businesses to deny service to LGBT+ customers on the basis of their orientation, while just 1 in 8 expressed support.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Total
Yes 12.2 9.3 14.5 15.3 10.2 12.3
Neither 3.6 5.7 8.5 4.0 7.2 5.7
No 84.2 85.0 77.0 80.3 82.9 82.1

https://preview.redd.it/bbg0cm14qdo41.png?width=427&format=png&auto=webp&s=0cbfede1b1f25601d9b018e6e28a178163bb7aeb
By a 7215 margin, neoliberals support changing the individual income tax schedule in the United States to add 40 and 45 percent brackets for respective annual incomes over $1,000,000 and $2,500,000. (The difference between the waves with highest and lowest margins in favor are statistically significant, although the reason behind this is unclear.)
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Total
Yes 71.2 73.6 69.7 68.7 75.9 71.9
Neither 14.9 12.9 9.7 14.0 12.8 13.0
No 14.0 13.6 20.6 17.3 11.2 15.2

https://preview.redd.it/rm2xubohsdo41.png?width=427&format=png&auto=webp&s=a245ffa57b65799c1795ad6dd6b7990d15331b56
An incredible 3 in 4 respondents offer support for the politically suicidal stance of no government restrictions on abortion rights, with just 1 in 6 opposed — yet more evidence that neoliberal's moderation applies only to economics and not social and cultural issues, where its orientation is solidly leftist.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Total
All cases 77.9 74.3 72.1 72.7 74.3 74.5
Neither 6.3 10.7 8.5 9.3 11.2 9.0
Less often 15.8 15.0 19.4 18.0 14.4 16.4

https://preview.redd.it/6x2px4s32eo41.png?width=427&format=png&auto=webp&s=6fcb1f2d67381d38e0e00af17813b9871c98ac64
On the flipside, significantly raising tax rates on higher corporate income brackets while cutting them for lower ones receives a cool reception: just under 1 in 3 expressed support for the proposed change. Many (1 in 5) were unsure, however, and the percentage of opponents falls short of majority level.
Notably, following an initial dip, approval of the proposition increased significantly from Wave 2 to Wave 5. Again, it is not clear what was behind this shift.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Yes 28.4 27.1 30.9 30.9 39.3
Neither 21.6 19.3 20.0 20.0 18.0
No 50.0 53.6 48.1 49.1 44.7

https://preview.redd.it/95m4unun2eo41.png?width=427&format=png&auto=webp&s=ba172cb732ef8cd4c474e2d3b96eba8c501db50f
A narrow 2-point plurality favored outlawing semiautomatic rifles and magazines carrying over 10 rounds over the entire survey period, but this masks the sharp drop in support from the first wave to the second.
There is an explanation that likely accounts for this precipitous change: 🛹's politically risky proposal for a mandatory buyback of AR–15s, as well as perhaps prior preference for sub-favorite 🏳️‍🌈, who was its most vocal opponent.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Yes 51.4 43.6 40.6 41.3 43.3
Neither 13.1 10.7 12.1 13.3 14.4
No 35.6 45.7 47.3 45.3 44.2

https://preview.redd.it/4bp3y2hs3eo41.png?width=424&format=png&auto=webp&s=d82df066af647380fe3d3b55809e201cfaa9acfc
No policy proposal saw a greater consensus than the introduction of a public option for Medicare, with an impressive 7 in 8 in support. The unequivocal figure is emblematic of the observation that the disagreement between the center-left and the hard-left is typically over the means — not the end.
Policy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Yes 86.5 85.7 87.3 86.0 89.8
Neither 6.3 6.4 6.1 4.7 3.7
No 7.2 7.9 6.7 9.3 6.4

Demography

https://preview.redd.it/wd03n92q4eo41.png?width=424&format=png&auto=webp&s=365a52b4516f591c2a1340bd68bc3e932d957627
neoliberal is a downright fraternity, with over 9 in 10 respondents identifying themselves as male and just 6 percent as female. The remaining 1 in 40 or so identified beyond the gender binary.
(I did not try to break out transgender males and females specifically, fearing that the small figures might convey more noise than signal.)

https://preview.redd.it/gqpsmokr4eo41.png?width=424&format=png&auto=webp&s=640a30c8db352ca992ce08e95205752b7b49ca6f
An alternate tagline for this community could be "Zoomer Nation," as a 3 in 5 majority are too young to be included in the Census Bureau's calculation of the percentage of Americans with a college degree. The pattern in the remainder of the sample was scarcely any less stark: 1 in 3 were between the ages of 25 and 34. A vanishing 1 percent — 9 respondents — were 45 or older.

https://preview.redd.it/da6qct947eo41.png?width=424&format=png&auto=webp&s=dc80a11a299662cc5f8737de9879ba10bf5641d8
Limited to the 40 percent of respondents aged at least 25, this subsample offers yet another indication of how vastly different the userbase of neoliberal is from the general population. With nearly 6 in 7 seniors harboring a bachelor's degree — and 3 in 8 having at taken courses further beyond — the community comprises an elite stock. (As of 2018, 35 percent of Americans in the same age range have graduated college.)

https://preview.redd.it/ja1o5tiu4eo41.png?width=424&format=png&auto=webp&s=1d5fa218d660066b20644aa2112cc7b4cffaff88
Somewhat over 3 in 4 of the sample identified their ethnic background as white — likely a few Taylor Swifts short of what the community has seemed to envision as a battle against a polar bear in a snowstorm at the 90° parallel.
Considering the proportion of respondents from the United States ⬇️, Asian neoliberals (8.4%) were overrepresented and users of mixed ancestry (7.0%) even more so, while Hispanic (4.5%) and Black (3.2%) members fell far short of their representation in the general population.

https://preview.redd.it/8gndqetw4eo41.png?width=424&format=png&auto=webp&s=2a562687baaec05f41651d115a6f8c5b11f1400f
neoliberal is a highly secular community, with 2 in 3 stating their irreligiosity, while about 23 percent identified as Christians and 10 percent professed their affiliation with another religion.
(It's worth pointing out that these numbers are meaningfully out of line with a survey conducted of this subreddit two years ago, wherein a full 80 percent selected one of the religiously unaffiliated options and just 5 percent reported identification with another religion. It is possible that the use of "Unaffiliated" instead of "No religion" as the third selection confused certain respondents.)

https://preview.redd.it/w7ix2c635eo41.png?width=424&format=png&auto=webp&s=bcae5fdbdb89918b7227bcbceb7682064d156ca2
Perhaps a sign of the generational times, right between 1/5 and 1/4 of respondents identified as a sexual minority. This is far higher than surveys of the public report for the youngest generation, however, so other major factors are certainly at play.

https://preview.redd.it/24xvb2f77eo41.png?width=424&format=png&auto=webp&s=a1f462e3c691e9ff727b027f3b4d0ff62babd02d
In an attempt to limit the sample to those for which the questionnaire would be most relevant, I discouraged non-Americans from taking the survey, so these figures are not intended to be representative. (A follow-up poll strongly suggests that few heeded the request.)
However, I have included it to contextualize the rest of the data.
~ ~ ~ ~ ~
All Graphical Representations
Detailed Responses by Individual (useful for those who would like to do analyses of their own)
——————
¹ I discovered in a poll following up my wave survey that the lack of options for different intensities of positive/negative opinion omitted critical nuance in the data. Relatively speaking, 🏳️‍🌈 suffered most because of this, while 💎 benefitted a fair bit.
² Favorable = 100 | Neither = 50 | Unfavorable = 0
submitted by IncoherentEntity to u/IncoherentEntity [link] [comments]

The road to Brexit - a personal journey

Brexit. How did it come to this? As someone who was conflicted about the vote and who attempted to weigh up the arguments rationally, I would like to offer to the readers of reddit, a personal story of how my thinking evolved in the lead up to the vote, how I voted, and how my thoughts have developed since then.
Rather than post a one-sided polemic, justifying a particular view, I want here to present my thoughts as accurately as I can describe them, including nuances and doubts along the way. That probably means I'll end up getting criticism from both sides - but perhaps some people might be interested and appreciate it. So, here goes...
About Me
Demographic information: white male, 40s. Rural working class by family background; middle class by education and profession.
Voting affiliation: usually Conservative; formerly Liberal Democrat.
Background
I was never enthusiastic about the idea of the European Union, but rather saw it as a means to ensure trade and co-operation on a practical level. Certainly if you'd asked me 10 years ago, I would have argued that it's better to stay in to try to influence it for the better. But over the years, I had become less certain of this view, due to seemingly one-way ever-increasing centralization in the EU, towards something more akin to the United States. Actually worse, as I can foresee the EU taking more power from member states than does the US federal government, in some areas this is already the case in fact. At least the US has the 10th Amendment. But despite this strong skepticism of the EU institutions, I've always seen the other European countries as friendly, important allies, and want to see good trading, personal and cultural relationships across the continent of Europe. Therein lies my conflict.
Influencing factors
  1. The Euro. A single currency for the whole of Europe! What could possibly go wrong? As we know, plenty did go wrong. Perhaps this was the first indicator that something was seriously wrong at the heart of the EU project. It seemed to confirm a suspicion: that the philosophy of centralization and political integration was more important than practical economics. A generation of EU politicians, who so believed in the project, seemed to have allowed their utopian vision to override practical, pragmatic considerations. Furthermore, as the EU gets ever increasing powers, it will inevitably be run more in the interests of Euro members. As a non-Euro member, the UK would be particularly exposed to being forced into things against its national interest.
  2. Government by continent. I am in favour of international trade and co-operation. But I really don't see why this has to be done to such a large extent at continent level. The idea of the EU seems to be predicated on having strong border on the outside and you're either in it or out of it. Sure, on a practical level, there may be some need for some Europe-wide institutions, and there are plenty of EU agencies that I'd be happy to part of. But for me the EU goes way beyond what is necessary or desirable. My preferred model would be less tied to continental masses. Especially when it comes to western democracies: I see no reason why links with Canada or Australia must necessarily be lesser than those with European countries. I am also skeptical of the need or benefit of a "European identity" that is distinct from people in other continents. Like how UKIP supporters are sometimes branded "little Englanders", I think that fanatical EU supporters can equally be branded "little Europeaners".
  3. Localism. I am in favour of the decisions in general being taken and the most local level that makes practical sense. Indeed, the UK itself is too centralized too, and I would welcome more powers for cities and counties. Despite any claims to the contrary, the EU can and does make laws on things that could easily be left with member sates. The mantra is harmonisation, but that might be just another way of saying centralized control. Some things will necessarily require international bodies to decide upon, but where this is necessary, in many cases it might make more sense to have global bodies rather than continental ones.
  4. The votes for prisoners judgement by the ECHR. It might seem esoteric - and before people jump in to say it: yes I know the ECHR is not an EU institution. But there was a lesson to be learned here, so let me explain. This was an outrageous decision and an affront to democracy. I was disgusted. Not just at the decision, which was offensive enough, but at the fact that there was apparently nothing that could be done about it. A court had ruled it, so that was that. In my view, the UK should have immediately left the ECHR in protest at this decision. Don't get me wrong, I am in favour of human rights law, and would happily subscribe to the basic text of European Convention on Human Rights. But what we had here was unaccountable judges overstepping their remit into areas of political policy, without being subject to democratic accountability: If it had been a UK judge, at least the Parliament could subsequently change the law. What this case showed to me, more than anything, was the absolute and critical importance of sovereignty and democratic accountability in a political system. While the ECHR might be relatively easily ignored for now, clearly this represents a danger: future outrageous judgements, perhaps next time by the ECJ, would be binding. So while not directly an EU issue, this case for me was critical in developing my thinking about questions of sovereignty.
  5. The awkward UK. It always seems to be that we are the ones that are holding things in the EU back. Personally, I can't really understand why other countries seem happy to subordinate themselves. But if that's what they want, maybe we should just get out of the way and let them get on with it. On the other hand, by staying in, perhaps we could find common cause with others to offer a different vision for Europe - one that is more strictly limited to the practical needs of co-operation over trade.
The lead up to the vote
When the referendum was announced, I wasn't clear how I would vote. I decided I would wait and see what David Cameron came back with after negotiating a so-called "reformed EU" package. Sadly, the answer was not much. Even in the face of one if its biggest members and contributors having serious doubts about even remaining a member, the inflexibility and zeal from the EU was undiminished. They were willing to call our bluff.
I listened to the debates. Both campaigns in truth were awful. Whether it was the £350 million we send to the EU, or the £4300 a year worse off, there were stupid statistics being thrown around on both sides. The one thing that cut through was the "take back control" message. The reason this resonated, in my view, was that is crystallised in a neat phrase the pre-existing concerns over the sovereignty question.
Apart from the fears that the economy would be worsened if we left, I don't remember a single convincing pro-EU argument being made from the Remain side. It might be have been put: "Vote Remain - the EU is a necessary evil"!
If we were to Leave, I could see, there would be short term uncertainty and turmoil, and it would give the politicians on both sides of the channel a big headache. On the other hand, if we were to Remain, the forces in favour of centralizing the EU would see it as tacit approval for their plans. Still, leaving outright felt too extreme to me, too drastic. I was also put off by some of the more strident anti-immigration messages that were coming from certain Leave extremists, but there were plenty of mainstream politicians arguing what seemed to be a reasonable case for Leave (and I'm not counting Boris in that list). I found myself wishing there were another other alternative, a middle ground. But, it was a binary choice, so I had to pick a side.
What should I do? In the end, I couldn't see how I could vote for doing nothing, which is what a Remain vote would be. A message had to be sent. Even if, as the polls were saying, Remain would win, a very close result might at least act as a warning.
The day of the vote
With some mixed feelings, I voted Leave.
The immediate aftermath
Watched the results coming in with some surprise, to say the least! Did I feel happy or joyful that my "side" had won? No, not really. I felt trepidation. Had I done the right thing? In truth, I wasn't sure. But, had I voted Remain and that side had won, I'm sure I would have felt a different set of anxieties - the consequence of having a vote where neither option is entirely satisfactory. The trouble with being on the winning side, is you are then partly responsible for what follows. There is a certain joyful freedom about being on the losing side - you can take the moral high ground at anything that goes wrong subsequently. Still, I did have a sense of optimism that despite the initial upheaval, a new beginning where the country reconnects more directly to the wider world was possible.
Events since the vote
There have been two events since the referendum that have caused me to question my vote:
  1. Calling the 2017 general election. I am completely with Brenda from Bristol here. Having triggered Article 50, you would think the government would have been fully concentrating on the exit process and preparing a sensible new arrangement. But no, instead Mrs May decides to put selfish party advantage before that of the country. Although I was angry about that, I still voted Conservative, as the best hope for a decent Brexit deal.
  2. The election of Donald Trump. What a disaster: America first, protectionism, and anti-free trade. My Leave vote had been in large part to have more global links and co-operation, but now this vision seemed a lot less likely. Leave and Trump voters are often mentioned in the same sentence, but my definition of Leave is virtually the complete opposite of Trump's policies.
Current state of play
So how do I feel now? I still hope that a decent deal can be found that maximises trade and co-operation, but at a level that the UK as a whole feels comfortable with, both Leave and Remain voters. However I have my doubts, the referendum has opened up a cultural division that I don't see disappearing even after Brexit is complete. The whole country is still polarized as ever, and the issue has now become a matter of political identity - something I regret.
Unsurprisingly, the EU institutions are intransigent and inflexible as ever, so getting a decent deal is not going to be easy. Does that mean Brexit should be cancelled and revert to the status quo? I don't see how that can happen either, the mistrust and negative feeling toward the EU institutions has only grown, and I wouldn't feel optimistic about that option either - the issues outlined above with the EU would still be there if we remained in on the same terms.
In summary, I still have some hope that Leave will turn out to be the best long-term option, given the unfortunate binary nature of the vote, but wish a different solution could have been found - a genuinely reformed EU - that would have avoided having the vote in the first place, and potentially have been a more satisfactory outcome all round.
Phew, that about sums it all up. Thanks for reading this long post.
Edit: Some have asked me about the future arrangement and what kind of deal I think there should be, so I'm going to add a new section:
Future
I support the ongoing negotiations, and subscribe neither to the "relax, everything will be great" blind optimism of some Brexiteers, nor the "everything will be disaster, cancel it at once" cries of some Remainers. I think in the end, if a sensible compromise is found, it'll probably be less of a big deal than people are expecting. People will adapt to the new system and carry on as normal.
As a mere layperson I can't say exactly what I think the deal should be, but my desire for us to be more interconnected directly with the wider world necessitates leaving the customs union - otherwise, there isn't really any point in Brexit at all! I am open to exploring EFTA-style arrangements though if they can be made fair to both sides.
The atmosphere is tense at the moment but I think we all need to take a breath, remain calm, and hold our nerve, and then assess the final deal (both economic and sovereignty-wise) once negotiations are complete.
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Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
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Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
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Mirror Trading International | Online Articles about Mirror Trading International

Mirror Trading International | Online Articles about Mirror Trading International
Mirror Trading International – Have you done a search on Google to find out about Mirror Trading International? The results are normally articles that question the existence and business of Mirror Trading International. I am not a financial advisor, so I am unable to give any advice and the following article should not be considered financial advice. I share my opinion and it is up to you to make your own conclusion.
Mirror Trading International
These are answers that I give people who ask the following common questions. I try to be as factual as possible, but in many cases my opinion based on logic has been added.
So let’s look at the questions:
Does Mirror Trading International rely on pyramid style recruitment to get new members?
No, Mirror Trading International is not a pyramid scheme. Mirror Trading International has an optional affiliate program where you can earn a referral commission of 10%.
Pyramid style recruitment plans are designed to attract lots of members quickly to keep the pyramid scheme afloat. If schemes cannot double their membership every month they will typically fail quicker than expected.
Let me explain what a typical pyramid recruitment plan looks like: they will pay 10% direct, 5% 2nd level, 3% 3rd level, 1% 4th level and 1% 5th level. When you see this kind of plan, it is almost always a pyramid.
In terms of membership Mirror Trading International has just more than 7000 members after 8 months. In the first month they had 500 members, and if they needed members to sustain the business they should have had at least 64000 by now to sustain any sort of scheme.
Does Johann Steynberg have trading experience.
Johann Steynberg the CEO of Mirror Trading International is exactly that, the Chief Executive Officer. To my knowledge he has been involved in investments and trading, but is not a master trader, therefore in his position as CEO he has selected the experienced traders. Johan has negotiated that these traders look after the EA Software, ensuring that the results are consistent.
This question actually makes me laugh, it is like expecting the CEO of an airline to also fly the planes on a daily basis.
Is Mirror Trading International registered with the Financial Services authority in South Africa or Internationally?
The objective of MTI is to grow your Bitcoin, therefore all trading and balances are shown in Bitcoin, your investment is never exchanged for normal currency (FIAT) and always remains in Bitcoin.
Bitcoin is not regulated as it is not considered to be electronic money according to the law. Therefore it is not possible to become registered with the authorities as they do not accept Bitcoin as legal tender. MTI would need to take deposits in FIAT currency if they were registered and then the registration would prevent them from trading in Bitcoin. Over and above that, the financial authority would not allow the type of returns that MTI gets for its members.
Is Mirror Trading International operating illegally?
No, they are registered as Mirror Trading International (PTY) LTD in South Africa and the Registration Number is 2019/205570/07. They are a fully legal entity and Johann Steynberg is the responsible Director, therefore should anything happen to MTI, Johann Steynberg would be solely responsible.
The fact that MTI has members in over 100 countries also means that he could be summoned to any court internationally, should some type of fraud occur. The legal team of MTI ensure that MTI is 100% legally compliant.
What evidence is there of real trading taking place?
Mirror Trading International is prevented from showing live trades due to their licensing agreement with the EA Software providers. This is the fact that makes most investors nervous and it is good to do a risk assessment based on the historical results.
The current historical results, as at 24 January 2020, utilising the EA system are as follows:
Total Trading Days: 134
Total Profit made by Members (40% of the Daily Trading Results): 72.0016%
Daily average Profit made by members: 0.5373%
Total Binary Profit Sharing with Affiliates (20% of Daily Trading Results): 36.0008%
If MTI was a scheme, 7000 members would not be sufficient to support the profits paid to date. Therefore my conclusion is that the trading is real. Profits are derived from the trading activities, and members receive personal statements the following day detailing every trade placed. These could be compared to the previous day’s trades should you wish to take the time to do this.
The reality is that Mirror Trading International is going to be around for a long time and there is no need to rush in quickly hoping you are going to make something.
My experience is that you will grow your Bitcoin with Mirror Trading International and even if the Bitcoin price never rises significantly above the current level your Bitcoin will be growing. In time you will have a good number of Bitcoin more than when you started, thus you will have more value as you have more Bitcoin. Therefore should the price of Bitcoin increase significantly or not, you will still have more value in your investment.
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Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
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Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
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